Meanwhile, back at the spaghettification of Koresh and The Enigma...
The two of them whooshed towards a seething quartet of triangles - the middlemost of which was blacker than Koresh's own heart - and he steered the two of them into it and ended up in a hotel kitchenette. There they found white tiles, blue liquids and more spatulae than you could shake a stick at.
And in the main room, on a bed between two doors, the King of All Dwarves Lays Sleeping. And of course, Koresh tried to wake him up. With liquids.
It didn't work.
Instead He exploded into feathers and two parrots appeared, offering a choice between GOD and HEAVEN...
After some tough questioning (and delicious pizza) The Enigma decided that meeting God is probably not the best career choice at the moment, and (thankfully for the entire campaign) chooses HEAVEN instead.
They find themselves reunited with the party, only everyone looks the same, seems to be carrying no more than a sword and a fancy necklace, and are confined to a rocky tunnel while being harassed by flying demons who appear to be carrying demonic lacrosse sticks.
There was much rejoicing.
This time Bonkers made the play of the day, throwing his entire necklace at the fiends, obliterating them and recovering two sticks - much to everyone's amazement. Further exploration showed that the door that led back to Lungfish Isle was no longer there - much to everyone's disappointment.
The only way out seemed to be back across the river. The River Styx.
Luckily, the old members of DCM Enterprises, with years of experience under their belts, were able to readily dispatch the orcs, commandeer the barge, and make their way up into the rocky citadel where they hurriedly dispatched the demoness who had at one time been Xeno's one true love.
Panting and heaving, the members of DCM now find themselves back at the beginning of things, with a world of experience behind them and unlimited raiding and looting potential in front.
Is that not heaven?