Wednesday, October 6, 2010
Dungeon Master's Support Group
Tuesday, October 5, 2010
The Gem of Recording...
Sunday, August 22, 2010
Episode 19: Deal or No Deal
Then Takemiya pulled out The Deck.
The power of the Deck must have gotten to him, really. Why else would someone pull out what is surely The Most Dangerous Artifact in the known spheres? A surge of that magical power must've been directly responsible for him stating "I will draw four cards."
Everyone else slid back from the table as if he'd just let an ace mistakenly fall from his sleeve in a poker game with Bludgeon MacSplosion.
Euryale, the Dread Medusa.
Takemiya felt his body change on a molecular level. Weaken. Warp. Arteries hardened. Muscles stiffened. An image of a woman, snakes for hair, screamed through his mind. He wasn't sure what happened, but he was QUITE sure he didn't want to run into one of her kind in real life. He wasn't sure if he'd be able to handle it.
Takemiya turned over the Second Card.
He wasn't sure what made him pause. Did he have the right place? He tried to look through the door, see through Time, but for some reason....
Nothing.
This place was a blank spot, a nothing in his field of vision.
"INTERESTING," he thought to himself. "I'LL JUST HAVE A BIT OF A WAIT." He turned and sat on a largish stone some way up the path that led from the house. Little did he know that he was not the first Immortal to have parked his Undying Keister on that particular piece of rock.
Meanwhile, Takemiya turned over the Third card, the idiot.
Um, I mean, The Idiot. The card.
Takemiya suddenly felt the strange urge to do all sorts of things. Dumb things. Silly things. He couldn't say why, but he just felt like doing the next thing that popped into his mind...
Like drawing another card.
The Donjon.
While everyone debated what they were going to do next, Xeno scooped up the Deck. "Well, looks like he won't be needing this anymore," and he stowed it away. He then turned towards the Helm of Telepathy, where it was sitting on the old stuffed penguijn that had, for some reason, come to be in the office. He had what would later, in the history books (at least the ones that weren't used to line penguijn cages), be called a Moment of Inspiration.
He took the rather large and unwieldy helm and with an embarassed whisper asked Saladin for a boost. The bewildered giant dwarf picked the gnome up under the arms and hoisted him up towards the amber globe.
Xeno carefully placed the Helm over the globe and slowly, slooowly loosened his grip on it.
The Helm stayed there, floating.
(rattle, rattle...)
Then, just as slowly, just as carefully, the helm turned - slowly and silently - in midair, until it was facing the dangling gnome. It then did something that it had never done before in all of the the seven hundred and fifty three years of its existance:
It blinked.
Tuesday, July 13, 2010
Episode 18: The Badger Cannot Be Buggered At All
Kobayashi shifts his hands inside the massive chest cavity, trying to stem the flow of blood. Left coronary artery, left anterior descending artery, vena cava... all were being stoppered by one of Kobayashi's nine remaining digits. Bless the gods, he thought to himself, that the Harmonious Bags of Wind hadn't been perforated. He hadn't the fingers to spare, and he thought he could at least keep him from bleeding to death until the Hammer of Grapthar's Medicus could relieve him.
Suddenly, Saladin coughed, and a great spray of blood showered Kobayashi with bad news. The Bags had indeed been breached, only a million times over with wounds too small to see...
Saladin opened his eyes, and Kobayashi saw madness there. His features shifted, and his internal organs started to shift and move rapidly, shrinking away from Kobayashi's hands as the chest cavity closed up like an angry red clam. The monk was just able to pull his hands away in time to avoid having them sealed inside what now appeared to be a sullen, golden-haired badger. The badger regarded him for a moment with a look akin to disdain before its features shifted again and grew to the size and likeness of Saladin once more. The sucking chest wound was gone, but the look of madness remained.
"Medicine..." he gasped, and stumbled off to the hatchway thet led below decks.
Nastiness ensued.
Saladin, who was being mentally dominated by the mind flayers, knocked Takemiya off the helm in order to break off pursuit.
Above decks, a giant white worm was dispatched to further harass the pursuers. Xeno and Xoe did wonders for its health, however, and it soon ceased to be an issue.
Kobayashi dispatched (with a perfectly-timed 20) the Invisible Stalker that was threatening Takemiya with a messy death.
Saladin then proceeded to throw Kobayashi overboard.
This vexed Xeno, as reentering the atmosphere with a glowing monk in tow did not facilitate the greatest of chases.
The mind flayers got away....
Wednesday, June 23, 2010
Episode 17: Sucking Chest Wound
In a moment of sublime prudence, the crew of Der Mobile chose to slip off of Maeda as quickly as possible and intercept the shipful of Mind Flayers that was in orbit around Atari. This was the same ship that had, a few nights before, threatened the crew from above and demanded the pearwood tree.Tuesday, June 22, 2010
Thursday, June 17, 2010
Episodes 16 & 17: The Battle Begins.. and Ends
It was the best of times; it was the worst of times. But even worser still were the die rolls, improbable plans and accidental disintegrations that threatened to thwart Der Mobiles defence of Aquae Sulis. For even as the Tootlers marched into the center of the city, Iryien's charges were unleashed on the plumbing of the poor defenseless spa town; before long, Yon Steaming Puddle was formed - a steaming pool of dubious wetness that threatened the balance of the battle.
